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Showing posts from January, 2018

Bug 0.2 Release Fix

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Hello once again! This is the last assignment for my Open Source. This was an incredible class that got me started in the open source world, and I will continue this journey after this class is over. This was my 0.2 bug release. I found a few bugs to work on last blog, and now I am documenting my progress, and how I've completed it. For this release, I had 4 bugs to work on in total. The first bug was still ongoing bug from my first release that I haven't completed, it was for Thimble, a web-based code editor. Thimble is a unique code-editor, in the sense that it has a screen that is being updated in real time as the code is being written. It's a great learning tool for new programmers. The bug is relatively simple, the user is able to move the divider so far as to make each line on the editor a character. I simply need to add a min-width to both of the panes. However the editor is made programmability, and I've been having troubles finding out whe

Bug 0.2 Planning

This past week or two, I've been searching for good bugs to work on for my next release for my DPS909 Open Source class at Seneca College. I still have a bug that I haven't figured out during my first release, this was my from thimble , I will give this another shot. During my search for bugs, I came across a project called Cuberite , which is a lightweight game server for MineCraft. I occasionally play MineCraft with my youngest brother, and so I thought I'd love to work on a bug for MineCraft. Before committing to a bug, I thought I'd try running the server and possibly reproducing one of the many bugs, unfortunately I couldn't even start the server! After some frustration, I decided I'll leave this until another time, I don't want to give up on it just yet, but my time is running out for release 0.2, and I can't be wasting time if I cant even get the server to start up properly. For my next release, I wanted to write more code. For the 0.